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How NAS Storage Can Enhance Your Gaming ExperienceCan You Run Games From a NAS?

#NAS storage: Tips & Tutorials

How NAS Storage Can Enhance Your Gaming ExperienceCan You Run Games From a NAS?

11/02/2025

A NAS works best for archiving installations, protecting saves, storing gameplay recordings, and hosting supported dedicated servers. You can run selected PC games from network storage, but launcher compatibility, network latency, small-file performance, and each game’s storage requirements determine whether the experience is acceptable.

The key is choosing the right role for the NAS. Storing a game, launching it over the network, recording gameplay, and hosting its multiplayer server are four different jobs.

Using the UGREEN NAS to Store Game Data

Key Takeaways:

  • A NAS is best for storing game archives, saves, mods, recordings, and backups, while active modern games are usually better kept on a local NVMe SSD.
  • Some PC games can run from a NAS, but performance and reliability depend on the network, storage speed, launcher, anti-cheat system, and the individual game.
  • Steam Local Network Transfers require another PC running Steam; a standard NAS share cannot function as a Steam cache by itself.
  • A NAS is well suited to storing gameplay recordings and hosting supported dedicated game servers, especially over a stable wired network.
  • PlayStation and Xbox cannot use a NAS as supported game installation storage, so console games still require manufacturer-approved internal or external storage.

Can You Install and Play Steam Games From a NAS?

Some Windows games can launch from a Steam library stored on a mapped SMB share. That does not make a NAS a universal replacement for local game storage.

Steam, third-party launchers, anti-cheat systems, mod managers, and individual games do not all handle network paths the same way. A game may install successfully and then fail during an update, refuse to launch, lose access after the computer wakes from sleep, or perform poorly when loading many small assets.

Microsoft lists an NVMe SSD as a requirement for games that use DirectStorage. These games are designed around high-speed storage capable of processing large numbers of small reads with very low latency. A mapped network drive does not provide that local NVMe path. Microsoft’s DirectStorage documentation

For these reasons, use a NAS-hosted Steam library selectively rather than moving the entire active library at once.

Map a Dedicated Gaming Folder in Windows

Create a separate shared folder such as Gaming on your UGREEN NAS. Give your user account read and write permission, then make sure SMB is enabled.

On the Windows gaming PC:

  1. Open File Explorer.
  2. Select This PC.
  3. Select Map network drive.
  4. Choose an unused drive letter.
  5. Enter the shared-folder path:

    \\NAS-IP\Gaming

  6. Enable Reconnect at sign-in.
  7. Sign in with the NAS account that has access to the folder.

Our SMB and shared-folder guide explains the UGREEN file-sharing structure and Windows connection process in more detail.

Open Steam > Settings > Storage and check whether Steam presents the mapped drive as an available library location. If it does not, use the folder as archive storage instead of forcing an unsupported setup.

Test One Game Before Moving the Library

Use a game you can easily reinstall, then test the entire workflow:

  1. Install or move the game to the NAS library.
  2. Verify the game files through Steam.
  3. Launch the game and load a representative level or save.
  4. Compare its loading behavior with the local SSD installation.
  5. Close Steam, restart the computer, and reconnect to the NAS.
  6. Launch the game again.
  7. Install an update and verify that it completes successfully.
  8. Test the exact launcher, anti-cheat system, mods, and downloadable content the game uses.

Treat games using Riot Vanguard, EA Javelin, Easy Anti-Cheat, or BattlEye as test-first candidates. Keep the game on local storage unless that exact title, launcher, and anti-cheat combination works reliably from the NAS. EA documents that Javelin can fail when it cannot locate the installation folder or start the game, but that does not mean every title using Javelin rejects network storage. EA Javelin troubleshooting

A successful launch is not enough. The configuration must survive reboots, updates, permission checks, and temporary network interruptions.

Do not let two computers update the same writable Steam library at the same time. Each gaming PC should have its own library or use a storage workflow designed to prevent concurrent writes.

Network Speed Is Only One Part of Game Loading

Storage path Approximate transfer level Best role
1GbE NAS Around 110 MB/s in practical file transfers Archives and less storage-sensitive games
2.5GbE NAS Around 250 to 280 MB/s under suitable conditions Selected network-hosted libraries
10GbE NAS 1.25 GB/s theoretical ceiling SSD or all-flash network storage
Local SATA SSD Up to roughly 550 MB/s Active games without NVMe requirements
Local NVMe SSD Multiple GB/s with much lower latency Current AAA games and DirectStorage workloads

Actual 10GbE file-transfer speed depends on the storage pool, RAID configuration, protocol, switch, cabling, client hardware, and workload.

Games also read thousands of small files. An HDD array may deliver strong sequential transfer speeds while remaining noticeably slower than SSD storage during asset loading. SSD cache can help when the same blocks are accessed repeatedly, but it does not turn an HDD pool into an SSD game library. A dedicated SSD storage pool gives more predictable performance.

Storage speed mainly affects installation, updates, loading, and asset streaming. It does not replace the gaming PC’s processor or graphics card, and it does not increase frame rate by itself.

When iSCSI Makes More Sense Than SMB

Some launchers reject network shares but accept an iSCSI LUN because Windows sees the LUN as a local disk.

That approach has important tradeoffs. The filesystem should normally be owned by one computer, and the same LUN should not be mounted read-write on multiple gaming PCs. Backups, snapshots, capacity management, and recovery are also more complicated than with an ordinary shared folder.

Use iSCSI only when one computer needs local-disk presentation and you understand those limitations. Our NAS versus SAN guide explains LUNs, thin provisioning, CHAP, and multipath storage in more detail.

For most gamers, SMB is the simpler experiment. Local NVMe remains the safer active-game location.

A NAS Works Better as a Game Archive

If direct network play is inconsistent, use the NAS as a large local archive.

Move inactive installations or Steam backup archives to the NAS, then restore the game to the PC’s SSD when you want to play it. This avoids downloading hundreds of gigabytes again while keeping active titles on the storage path they were designed to use.

Steam includes a game-backup feature:

  1. Open the Steam Library.
  2. Right-click the game.
  3. Select Properties.
  4. Open Installed Files.
  5. Select Backup game files.
  6. Choose a folder on the mapped NAS drive.
  7. Create the backup and confirm that the resulting files are visible on the NAS.

Steam warns that games using third-party installers or downloaders may not work with this backup system. The backup also does not reliably include every saved game, custom map, configuration file, mod, or third-party launcher file. Steam’s game-backup guidance

Back up those items separately. Depending on the game, saves may be stored in:

  • The game installation folder
  • Documents
  • Saved Games
  • %APPDATA%
  • %LOCALAPPDATA%
  • A launcher-specific folder
  • A publisher’s cloud service

Steam Cloud is helpful when a game supports it. A synchronized bad save can also replace a good copy. Keep dated versions of progress that would be difficult to recreate.

RAID can keep the archive available after supported drive failures. It does not recover a game library or save folder deleted by mistake, encrypted by ransomware, or lost with the entire NAS. Keep an independent copy of irreplaceable saves, mods, recordings, and custom content.

Steam Local Network Transfers Do Not Turn a NAS Into a Steam Cache

Steam can copy installation and update files from one gaming PC to another on the same local network. This can reduce internet downloads when a household has several PCs or Steam Decks.

The source device must be running the Steam client, online, visible on the same LAN, permitted to share, and idle. A standard NAS shared folder cannot replace that Steam client.

Steam’s local transfer feature excludes:

  • Saved games
  • Configuration files
  • Steam Workshop content
  • Steam Cloud files
  • Steam Shader files

Valve reports that a modern PC can transfer game content at around 100 MB/s over a wired network. If the local source becomes unavailable, Steam downloads the remaining files from its public content servers. Steam Local Network Game Transfers

Keep shader caches on each gaming PC’s local SSD. Steam-managed shader files and GPU-driver caches are generated for the local software, graphics hardware, and driver environment. Their exact locations vary by platform and driver, and sharing one writable shader cache between several PCs provides little storage benefit while adding network latency to small-file access.

For a household with several gaming devices, the practical arrangement is:

  1. Keep active games and shader caches installed locally.
  2. Enable Steam Local Network Game Transfers between the gaming PCs.
  3. Use the NAS for installation archives, saves, recordings, mods, and independent backups.

This is more dependable than trying to make several computers share one writable Steam library.

Record Gameplay Directly to a NAS

Gameplay recording is one of the gaming workloads that fits network storage well. Capture files are large and written sequentially, while their bitrates are modest compared with normal wired network throughput.

A 200 Mb/s recording writes 25 MB/s. Even 1GbE can deliver roughly 110 MB/s in practical file transfers, leaving substantial headroom when the network and NAS are not handling other heavy traffic.

Saving recordings to the NAS provides three practical benefits:

  • Long sessions do not fill the gaming PC’s local SSD.
  • The game and recording software do not compete for writes on the same drive.
  • Completed footage is already centralized for editing, sharing, or backup.

Create a dedicated shared folder such as Game_Recordings, map it in Windows, and give the gaming account read and write access.

In OBS Studio:

  1. Open Settings > Output.
  2. Select the mapped NAS folder as the Recording Path.
  3. Choose MKV as the recording format.
  4. Record a representative session and confirm that the file remains playable.
  5. Monitor the NAS write speed and network connection during the test.

OBS recommends MKV because an interrupted recording can remain recoverable without a graceful stop. This matters when recording across a network, where a lost connection could interrupt the write. OBS can remux the finished MKV file to MP4 afterward. OBS recording guidance

Use wired Ethernet for direct-to-NAS recording. Wi-Fi interference or roaming can interrupt a recording even when the average bandwidth appears sufficient.

For ShadowPlay, select a mapped NAS folder only if the current NVIDIA App presents it as a valid recording destination and completes a sustained test successfully. If it does not, record to the local SSD and move completed clips to the NAS afterward. NVIDIA also notes that saving recordings to the same drive as the game can create I/O-related stutters, which gives a separate recording destination a practical advantage. NVIDIA App recording guidance

If the recording cannot be repeated, local recording followed by an automatic NAS transfer remains the safer workflow.

A UGREEN NAS Can Host the Server Without Running the Game

Hosting a game server is different from playing a game from NAS storage.

The NAS runs the server process, shared world, player state, and server rules. Each player still runs the game client on a gaming PC or console. The NAS does not render the game and does not need a gaming graphics card for a normal dedicated server.

This setup makes sense when friends need to enter a shared world while the gaming PC owner is offline. The NAS can remain available without leaving a larger gaming PC powered on around the clock.

Game-server performance depends on:

  • Processor performance
  • Available memory
  • Server software
  • Player count
  • Mods and plugins
  • World or map activity
  • Save frequency
  • Storage latency
  • Home internet upload speed and latency

A small private Minecraft server does not need 10GbE. CPU performance, memory allocation, world configuration, and internet quality matter more.

For UGREEN owners, the model boundary is straightforward:

  • The DH2300 does not support Docker and cannot host a Docker-based game server.
  • The DXP2800 is a practical starting point for a controlled private Minecraft world.

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  • The DXP4800 Pro and DXP6800 Pro provide more processor and memory headroom when the NAS also runs other containers or heavier services.

Do not expose the UGOS Pro administration interface to let friends join a game. Publish only the game service required by the server, use a whitelist where supported, replace default credentials, keep the image and game version updated, and back up the world before upgrades.

A continuously running server also changes NAS behavior. Frequent world saves and log writes can keep the storage pool active, preventing HDD hibernation. If continuous access is unnecessary, stop the container when nobody needs the server.

Why PlayStation and Xbox Cannot Use a NAS as Game Storage

PlayStation and Xbox consoles do not treat an SMB shared folder as supported installation storage. Mapping a UGREEN NAS on a Windows PC does not make the same library available to a console.

Sony allows PS5 games to be stored on compatible USB extended storage, but they must be copied back to the console’s internal or M.2 storage before play. PS4 games can run directly from supported USB extended storage. PlayStation’s PS5 storage guidance

Xbox Series X|S consoles can store games on USB drives. Games optimized for Xbox Series X|S require the internal SSD or a compatible Storage Expansion Card for direct play. Older backward-compatible titles have different USB-storage support. Xbox’s storage explanation

A NAS can still store recordings, screenshots, exported files, and backups that reach it through a supported computer or transfer workflow. It does not replace the storage devices approved by the console manufacturer.

The Practical Gaming Setup: Local SSD for Play, NAS for Capacity and Servers

The most reliable gaming setup gives each device the job it handles best:

  1. Install active modern games and shader caches on the gaming PC’s local NVMe SSD.
  2. Store inactive installations, Steam backups, saves, mods, screenshots, and recordings on the NAS.
  3. Use Steam Local Network Game Transfers when several gaming PCs need the same installation files.
  4. Record gameplay to a tested NAS share when the wired network can sustain the capture workload.
  5. Run a dedicated server on a compatible Docker-capable UGREEN NAS when the world should remain available without the gaming PC.
  6. Experiment with direct NAS play only when the network, storage pool, launcher, anti-cheat system, and specific game have all passed testing.
  7. Use the storage expansion officially supported by PlayStation or Xbox for console games.

A NAS does not replace a gaming PC or make every game portable across devices. Its value is capacity, centralized protection, local transfer, gameplay recording, and an always-on place for supported server workloads.

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